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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

fix(particlesys): Decouple particle systems from logic crc Fix Is fixing something, but is not user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2742 opened May 22, 2026 by xezon Loading…
1 task
fix(particlesys): Simplify ParticleSystemManagerDummy setup Debug Is mostly debug functionality Enhancement Is new feature or request Gen Relates to Generals ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2740 opened May 21, 2026 by xezon Loading…
2 tasks
tweak(gui): Show Money Per Minute in Player Info List Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2738 opened May 20, 2026 by L3-M Loading…
bugfix(network): Reset network command id to keep commands in chronological order Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers ZH Relates to Zero Hour
#2736 opened May 19, 2026 by Caball009 Draft
fix(memory): Fix memory leak for audio events when pausing the game Fix Is fixing something, but is not user facing Gen Relates to Generals Memory Is memory related Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2731 opened May 19, 2026 by Caball009 Loading…
fix(milesaudiomanager): Prevent multithread crashing in MilesAudioManager Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2718 opened May 16, 2026 by xezon Loading…
2 of 3 tasks
refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714 opened May 15, 2026 by RikuAnt Loading…
1 task
fix(memory): Fix various memory leaks (2) Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Memory Is memory related ZH Relates to Zero Hour
#2710 opened May 14, 2026 by Caball009 Loading…
3 tasks
tweak(particlesys): Decouple Particles render update from logic step Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2709 opened May 14, 2026 by xezon Loading…
1 of 4 tasks
refactor(gamelogic): Break switch cases of GameLogic::logicMessageDispatcher into separate functions Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2702 opened May 12, 2026 by xezon Loading…
1 task done
build: Fix compile error in Smudge.h with docker-build CompileBug Bug at compile time Minor Severity: Minor < Major < Critical < Blocker
#2701 opened May 12, 2026 by ucosty Loading…
perf(gamemessage): Optimize argument list of GameMessage by replacing linked list with vector Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Performance Is a performance concern ZH Relates to Zero Hour
#2700 opened May 11, 2026 by RikuAnt Loading…
1 task done
Code foundation build up
bugfix(lan): Fix crash when changing settings in the LAN lobby Bug Something is not working right, typically is user facing Crash This is a crash, very bad Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2676 opened May 2, 2026 by Caball009 Loading…
1 task
unify(controlbar): Merge and move ControlBar and related code to core Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2675 opened May 2, 2026 by DevGeniusCode Loading… Code foundation build up
feat(math): Route game logic math through WWMath with 3-mode deterministic support Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Platform Work towards platform support, such as Linux, MacOS ZH Relates to Zero Hour
#2670 opened May 1, 2026 by Okladnoj Loading…
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2668 opened Apr 30, 2026 by Caball009 Loading…
1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2663 opened Apr 29, 2026 by githubawn Loading…
feat(stats): Add 1% low FPS tracking Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2661 opened Apr 29, 2026 by githubawn Loading…
perf(network): Improve performance by reducing packet allocations and improving loop logic Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Performance Is a performance concern
#2659 opened Apr 28, 2026 by Caball009 Draft
1 task
feat(replay): Check CRC messages from all players in replays Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2649 opened Apr 23, 2026 by Caball009 Draft
1 task
perf(scene): Create light list iterators on the stack at points of use Gen Relates to Generals Memory Is memory related Performance Is a performance concern ZH Relates to Zero Hour
#2646 opened Apr 23, 2026 by Mauller Loading…
feat(input): Implement SDL3 input and window management Gen Relates to Generals Input Platform Work towards platform support, such as Linux, MacOS ZH Relates to Zero Hour
#2639 opened Apr 20, 2026 by githubawn Loading… Linux support
feat(ww3d2): add IRenderBackend Interface
#2613 opened Apr 17, 2026 by bobtista Loading…
2 tasks done
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